100 10163 120 Design Center (ACP) 838 130 Overview 140 150 9-12 160 170 180 210 01.4 The Arts - Visual Art 211 2.9.1 212 5.9.3 213 6.9.3 214 6.9.4 215 1.9.1 216 220 221 222 223 224 225 226 230 04.2 LRIT - Computer Technology 231 1.9.1 232 3.9.3 233 4.9.1 234 4.9.2 235 5.9.8 236 240 241 242 243 244 245 246 250 03.0 Language Arts 251 2.9.1 252 1.9.1 253 254 255 256 300 1. What are the qualities of Graphic Design? 300 2. What are important components of designer/client relationships? 300 3. What is the most efficient way to use technology to solve creative problems? 300 4. What are creative, brainstorming techniques that a designer uses? 300 5. How does a designer communicate ideas? 300 6. How does typography become expressive? 300 7. How are the elements and principles manipulated to produce desired effects? 300 300 300 400 This course emphasizes working with graphics software: Illustrator and Photoshop, 400 applying the elements of design in creating visual images, working with the visual and emotional qualities of color, learning about the history of graphic design and visual communication, developing effective presentation skills, working with the anatomy and expressive qualities of typography, communicating with clients about their needs, and creative problem-solving techniques. 500 When creating visual images for communication of ideas, students will develop the ability to: 500 -- use modern graphics software (Illustrator and Photoshop) effectively and efficiently, 500 -- apply the elements of design, 500 -- demonstrate an understanding of construction techniques: measuring, cutting, and pasting, 500 -- apply the visual and emotional qualities of color, 500 -- demonstrate an understanding of the history of graphic design and visual communication, 500 -- demonstrate effective presentation skills, 500 -- identify the anatomy and expressive qualities of typography, 500 -- learn to accomodate the needs of clients, 500 -- develop a portfolio of works. 600 All students will: 600 600 -- work with the creative process, 600 -- use Illustrator and Photoshop software, 600 -- demonstrate the use of scanners, digital cameras, and printers, 600 -- use color in visual design, 600 -- work with the anatomy and use of typography in communicating ideas, 600 -- manipulate the elements of art and principles of design, 600 -- demonstrate cutting, measuring, and gluing techniques, 600 -- be exposed to examples of successful visual design, 600 -- be introduced to careers in visual graphics and communication, 600 -- recieve feedback on their own artwork, 600 -- be required to communicate ideas through writing, 600 -- effectively present their work, 600 -- demonstate effective communication between client and designer. 600 700 1. Homework is used as a formative and summative evaluation tool. 700 2. Quizzes and tests are used to access concrete information such as vocabulary, equipment use, and procedures. 700 3. Project evaluations may take the form of critiques, rating scales, checklists, written evaluations, and teacher interviews. 700 4. A portfolio demonstrates skills learned and personal, aesthetic growth. The body of work stands as a visual record of the creative process experienced throughout the semester. 700 800 field trips to local art colleges and art museums.. 800 guest speakers for communication arts and higher education options 800 interaction with the school community for visual projects 800 applications for state and national design competitions 820 Equipment: 820 One fully equiped, up-to-date Macintosh computer system per student 820 One computer system for the teacher with additional RAM, processor speed, and storage to handle the course requirements 820 One digital projector system for presentation 820 Up to four, efficient color printers with abilities to print sizes up to 24X34" 820 Three digital scanners 820 Three, 5+ megapixel digital cameras 820 Other hands-on building equipment and tools for cutting and pasting 840 Prerequisite courses are: Art 1 and Electronic Design 1&2 840 840 Course Description: The Design Center will serve as a resource for the school, students and community, providing real world experiences through design projects. Assignments will come from the school and community. Client-generated projects will be balanced with teacher assignments and students' personal interests. Throughout the course of the semester, students will develop a portfolio of authentic design work.